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Clinical Atlas Prestige · Evidence-first

Psych MEQs / SAQsAddiction psychiatry — behavioural addictions

Psych MEQs / SAQs · Addiction psychiatry — behavioural addictions

Gaming and internet addiction — ICD-11, CBT, and comorbidity (MEQ)

FRANZCP-style MEQ on gaming disorder: ICD-11 vs DSM research criteria, risk, CBT/family first-line care, limited pharmacotherapy, pitfalls.

20 marks20 min
On this page & tools

Target exams

FRANZCPMRCPsychABPNMD-DNB

Target exams

FRANZCPMRCPsychABPNMD-DNB
Prompt
A 17-year-old boy is referred after failing Year 11. He plays online multiplayer games 8–12 hours most days, sleeps 03:00–11:00, has been violent twice when parents cut the Wi-Fi, conceals session length, and continues despite academic collapse. He screens positive for ADHD traits, has low mood without clear melancholic features, spends approximately $200/month on loot boxes, and has passive suicidal ideation after the latest family fight. Parents demand 'a detox admission and a tablet.' (i) Apply ICD-11 gaming disorder framing and contrast DSM-5-TR IGD research status. (ii) Outline assessment priorities including risk and differential. (iii) Construct a first-line psychosocial plan with named elements. (iv) Counsel on pharmacotherapy expectations including bupropion evidence context. (v) List two classic pitfalls. (20 marks)

Model answer

Reveal model answer

(i) Diagnosis framing. He shows impaired control, prioritisation of gaming over education/sleep, and continuation despite academic and family harm with clear functional impairment — consistent with ICD-11 gaming disorder (usually ≥12 months; shorter if severe and fully met). State that DSM-5-TR IGD is Section III research language proposing ≥5 of 9 criteria over 12 months — not a fully listed main-text addictive disorder like gambling. Hours alone do not diagnose; impairment does. Loot-box spend adds gambling-adjacent harm.[1][2]

(ii) Assessment priorities. Structured suicide risk and safety plan after family conflict; domestic violence risk when limits are set; school safeguarding; collateral from parents; ADHD full assessment; mood (major depression vs demoralisation); sleep and substances; online safety; capacity for collaborative limits. Differentials: high engagement without impairment (not this case), primary depression escape, mania (timeline), ASD special interest co-occurrence.[1]

(iii) Psychosocial first-line plan. Specialised CBT for gaming (cognitive restructuring of rank/obligation beliefs, urge surfing, stimulus control, behavioural activation, sleep scheduling, relapse plans around new releases) with family contingency/MI and school re-engagement. Harm reduction: negotiated time windows, device location, microtransaction controls, not pure confiscation. Measurement and early review. STICA/CBT evidence anchors psychosocial primacy.[3][4]

(iv) Pharmacotherapy counselling. No tablet is a licensed pure-GD cure. Bupropion has research/comorbidity evidence (craving reduction; improved problematic play in MDD samples) and may be considered when depression (or other licensed indications) coexists, with standard adult dosing frameworks (e.g. SR titration toward 150–300 mg oral daily), seizure-risk counselling, BP/mood monitoring — always with CBT/family care, not instead of it. Treat ADHD on its own evidence base if confirmed.[5][6]

(v) Pitfalls. (1) Device confiscation alone escalating violence/secrecy without a plan. (2) Claiming a magic licensed anti-gaming tablet or ignoring ADHD/depression while only counting hours.[1][3]

Common errors

  • Equating hours with diagnosis.
  • Collapsing ICD-11 clinical GD into DSM main-text IGD status.
  • Offering inpatient "detox" as default without risk indication.
  • Ignoring loot-box financial harm and family violence risk. [1][2]

Examiner notes

Full marks require accurate ICD-11 triad/impairment language, explicit DSM research-status contrast, suicide/family risk, named CBT package, and nuanced off-label/comorbidity pharmacotherapy counselling.[1][3][4]

References

  1. [1]Saunders JB, et al. Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention J Behav Addict, 2017.PMID 28816494
  2. [2]Petry NM, et al. An international consensus for assessing internet gaming disorder using the new DSM-5 approach Addiction, 2014.PMID 24456155
  3. [3]Stevens MWR, et al. Cognitive-behavioral therapy for Internet gaming disorder: A systematic review and meta-analysis Clin Psychol Psychother, 2019.PMID 30341981
  4. [4]Wölfling K, et al. Efficacy of Short-term Treatment of Internet and Computer Game Addiction: A Randomized Clinical Trial JAMA Psychiatry, 2019.PMID 31290948
  5. [5]Han DH, et al. Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity Exp Clin Psychopharmacol, 2010.PMID 20695685
  6. [6]Kim SM, et al. Bupropion in the treatment of problematic online game play in patients with major depressive disorder Exp Clin Psychopharmacol, 2012.PMID 21447539